177 virtual void DsDxi(
void);
182 virtual void Omega0(
void);
190 virtual std::ostream&
Restart_(std::ostream& out)
const;
194 Beam2(
unsigned int uL,
217 virtual std::ostream&
Restart(std::ostream& out)
const;
290 virtual void Output_pch(std::ostream& out)
const;
350 for (
int i = 0; i <
NUMNODES; i++) {
351 connectedNodes[i] =
pNode[i];
ViscoElasticBeam2(unsigned int uL, const StructNode *pN1, const StructNode *pN2, const Vec3 &F1, const Vec3 &F2, const Mat3x3 &R1, const Mat3x3 &R2, const Mat3x3 &r, const ConstitutiveLaw6D *pd, OrientationDescription ood, flag fOut)
virtual unsigned int iGetPrivDataIdx(const char *s) const
void Update(const VectorHandler &XCurr, InverseDynamics::Order iOrder=InverseDynamics::INVERSE_DYNAMICS)
virtual doublereal dGetPrivData(unsigned int i) const
virtual void AssInertiaVec(SubVectorHandler &, doublereal, const VectorHandler &, const VectorHandler &)
#define MBDYN_EXCEPT_ARGS_PASSTHRU
void SetValue(DataManager *pDM, VectorHandler &, VectorHandler &, SimulationEntity::Hints *ph=0)
const StructNode * pNode[NUMNODES]
ErrGeneric(MBDYN_EXCEPT_ARGS_DECL)
virtual VariableSubMatrixHandler & InitialAssJac(VariableSubMatrixHandler &WorkMat, const VectorHandler &XCurr)
virtual void WorkSpaceDim(integer *piNumRows, integer *piNumCols) const
#define MBDYN_EXCEPT_ARGS_DECL
virtual Beam::Type GetBeamType(void) const
std::vector< Hint * > Hints
OrientationDescription od
Elem * ReadBeam2(DataManager *pDM, MBDynParser &HP, unsigned int uLabel)
virtual Beam::Type GetBeamType(void) const
virtual Vec3 InterpState(const Vec3 &v1, const Vec3 &v2)
virtual SubVectorHandler & AssRes(SubVectorHandler &WorkVec, doublereal dCoef, const VectorHandler &XCurr, const VectorHandler &XPrimeCurr)
virtual SubVectorHandler & InitialAssRes(SubVectorHandler &WorkVec, const VectorHandler &XCurr)
virtual ~ViscoElasticBeam2(void)
virtual bool bInverseDynamics(void) const
ConstitutiveLaw6DOwner * pD
virtual void SetInitialValue(VectorHandler &)
virtual Elem::Type GetElemType(void) const
virtual void InitialWorkSpaceDim(integer *piNumRows, integer *piNumCols) const
virtual void AssStiffnessMat(FullSubMatrixHandler &WMA, FullSubMatrixHandler &WMB, doublereal dCoef, const VectorHandler &XCurr, const VectorHandler &XPrimeCurr)
virtual doublereal dGetPrivData(unsigned int i) const
virtual void AfterConvergence(const VectorHandler &X, const VectorHandler &XP)
void SetBeamType(Beam::Type T)
virtual void AfterPredict(VectorHandler &, VectorHandler &)
virtual void Omega0(void)
virtual const StructNode * pGetNode(unsigned int i) const
virtual unsigned int iGetNumPrivData(void) const
void SetValue(DataManager *pDM, VectorHandler &, VectorHandler &, SimulationEntity::Hints *ph=0)
virtual void AssStiffnessMat(FullSubMatrixHandler &WMA, FullSubMatrixHandler &WMB, doublereal dCoef, const VectorHandler &XCurr, const VectorHandler &XPrimeCurr)
virtual unsigned int iGetInitialNumDof(void) const
virtual void AssStiffnessVec(SubVectorHandler &WorkVec, doublereal dCoef, const VectorHandler &XCurr, const VectorHandler &XPrimeCurr)
virtual std::ostream & Restart(std::ostream &out) const
virtual void AssStiffnessVec(SubVectorHandler &WorkVec, doublereal dCoef, const VectorHandler &XCurr, const VectorHandler &XPrimeCurr)
virtual Vec3 InterpDeriv(const Vec3 &v1, const Vec3 &v2)
virtual void AddInternalForces(Vec6 &)
virtual void Output(OutputHandler &OH) const
virtual void AfterPredict(VectorHandler &, VectorHandler &)
virtual void GetConnectedNodes(std::vector< const Node * > &connectedNodes) const
virtual VariableSubMatrixHandler & AssJac(VariableSubMatrixHandler &WorkMat, doublereal dCoef, const VectorHandler &XCurr, const VectorHandler &XPrimeCurr)
virtual void AfterConvergence(const VectorHandler &X, const VectorHandler &XP)
Beam2(unsigned int uL, const StructNode *pN1, const StructNode *pN2, const Vec3 &F1, const Vec3 &F2, const Mat3x3 &R1, const Mat3x3 &R2, const Mat3x3 &r, const ConstitutiveLaw6D *pd, OrientationDescription ood, flag fOut)
virtual std::ostream & Restart_(std::ostream &out) const
virtual void OutputPrepare(OutputHandler &OH)
virtual void AssInertiaMat(FullSubMatrixHandler &, FullSubMatrixHandler &, doublereal, const VectorHandler &, const VectorHandler &)