52 virtual void Reset(
void);
63 virtual const Vec3&
Pole(
void)
const = 0;
111 bool is_in(
unsigned int uL);
void PutForces(const Vec3 &f, const Vec3 &c)
void PutMoment(const Vec3 &c)
const Vec3 & Force(void) const
virtual ~ResForceSet(void)
NodeResForces(const StructNode *n=0)
virtual const Vec3 & Force(void) const
const Vec3 & Pole(void) const
ResForceSet * ReadResSet(DataManager *pDM, MBDynParser &HP, unsigned int uL)
virtual const Vec3 & Moment(void) const
const Vec3 & Pole(void) const
bool is_in(unsigned int uL)
LocalNodeResForces(const StructNode *n=0)
std::set< unsigned int > labelSet
void AddForces(const Vec3 &f, const Vec3 &c, const Vec3 &x)
virtual const Vec3 & Pole(void) const =0
const Vec3 & Moment(void) const
ResForceSet(unsigned int uLabel, ResForces *p)
void PutPole(const Vec3 &x)
virtual ~LocalNodeResForces(void)
static std::stack< cleanup * > c
void AddForce(const Vec3 &f)
virtual ~ExternResForces(void)
void PutForce(const Vec3 &f)
virtual ~NodeResForces(void)
ResForceSet ** ReadResSets(DataManager *pDM, MBDynParser &HP)
void AddMoment(const Vec3 &c)